

Zhuge Liang is depicted in the Wu Shuang Pu (無雙譜, Table of Peerless Heroes) by Jin Guliang. His name has become synonymous with wisdom and strategy in Chinese culture.

In remembrance of his governance, local people maintained shrines to him for ages. He liked to compare himself to the sage minister Guan Zhong, developing Shu's agriculture and industry to become a regional power, and attached great importance to the works of Shen Buhai and Han Fei, refusing to indulge local elites and adopting strict, but fair and clear laws. Zhuge Liang was a Confucian-oriented "Legalist". Zhuge Liang is often depicted wearing a Taoist robe and holding a hand fan made of crane feathers. His reputation as an intelligent and learned scholar grew even while he was living in relative seclusion, earning him the nickname "Wolong" or "Fulong", meaning "Crouching Dragon" or "Sleeping Dragon". He is recognised as the most accomplished strategist of his era, and has been compared to Sun Tzu, the author of The Art of War. He was chancellor and later regent of the state of Shu Han during the Three Kingdoms period. As far as I know, there is no setting to turn off the battlefield alerts.Zhuge Liang ( pronunciation in PRC Standard Mandarin: ( listen) 181–234), courtesy name Kongming, was a Chinese statesman and military strategist. If that is your goal, no advice or low advice both work for that. Everything that is said in battle is unrelated to the campaign map adviser. That is on no matter what you set your adviser to do. You mention that you want a setting that doesn't annoy you with little alerts, only focusing on the important battle aspects like your general dying. Once you don't need high advice on, you probably don't need low advice on either. The best answer for low advice would be that it tries to only give advice when it comes to the more complex aspects of the game, although in actuality, it is pretty much the same as high advice. Unfortunately, there is no completely correct answer available because the game is very vague on the differences(which is why you are asking), as well as the extremely low chance anyone has tried testing this. After one or two games, you really don't need it at all. High advice essentially tries to explain every little game concept to you whenever it is relevant.
